Blueprint Series Part 9: Fleshing Out Part 1

Thanks for visiting part 9 of the series. We’re really going to start fleshing out your story this week. In keeping with the 4-part structure we’ve been discussing, we’ll be going over one story section each day and working on some of the things that will help you build your outline. I’ve added a section into the Blueprint that deals with following up with your different threads and subplots. Check the download page to get the latest version. And if you’re just finding the series, click here for part 1.

Step 9: Part 1

  1. What is the hook or question that happens within the first few scenes?
  2. How will you introduce the hero? What will allow the reader to connect with the hero?
  3. How will you introduce the heroine? What will allow the reader to connect with the heroine?
  4. When and how do the hero and heroine meet?
  5. What is the theme(s) of the story?
  6. How will you allude to the theme(s) in Part 1?
  7. What events will you foreshadow and how?
  8. What are the hero’s inner demons? How will you show that?
  9. What are the heroine’s inner demons? How will you show that?
  10. What’s at stake for the hero? When the FPP happens what does he have to gain and lose?
  11. What’s at stake for the heroine? When the FPP happens what does she have to gain and lose?
  12. Are there other characters introduced in Part 1 who will continue through the story? List them, their relationships to the characters, their functions in the story.
  13. How does the FPP come about?
  14. How does the FPP unveil the antagonistic force?

Part one of your story is all about setup. It’s showing us what your character’s life is like before everything changes and she is pulled into the story proper. This is the place where you’re really doing a lot of planting and foreshadowing. You’re showing us what your characters want and need, what they’re afraid of. You’re planting elements that seem like background now, but may become oh-so-important later. When the FPP comes around at the end of part 1, a lot of these pieces will take on new significance for the reader, as she will automatically be in a position to understand how the FPP changes everything. She’ll know, without having it spelled out in exposition, what your character has to gain, what she’s afraid to lose, and why she must move forward into her story. Because you’ve shown all that in your setup.

Opening Hooks: Questions are important to me at the beginning of a story. What will happen next? Will she or won’t she? Why does she feel that way? How did this circumstance come about? What kind of a world is this, where things like this are possible? … Whatever it is, the books that really draw me into a story are the ones that give me some kind of a question that makes me want to turn the page and find out more.

Perversely, nothing turns me off of a story like feeling strung along and left in the dark. There’s a balance between creating intrigue and creating reader confusion. Good critique partners and beta readers will be invaluable to you in deciding if you’ve done your job right. For now, just remember throw the reader some breadcrumbs and answer some of these questions while you create others.

Getting readers invested: Readers follow your story by identifying with, and investing emotionally in, you characters in some way. Figure out what it is about your characters that will make your reader root for them and want them to succeed, whether it’s some need or trait we all tend to have in common, or something compelling that your character really cares about and needs to accomplish. Once you’ve figured out what that is, remember to find a way to show (not tell) it in your setup.

Theme: Some people hate the idea of theme. I love it. I believe in it. And no, I don’t believe writers always have a theme when writing or planning, but theme emerges all the same. I can usually find one in anything that’s been worth reading. It’s really about the question What is this story about? and the answer that doesn’t just summarize the plot. It could be about finding your place, discovering or embracing who you are, the places where Truth hides–this is the place to think a bit dramatically, I suppose. It’s about what you’re saying, beyond simply telling a series of events. It’s about why you’re passionate about telling this story. You may not know what your theme is at this point, but once you find it, you’ll be able to craft details and dialog to enrich the thematic experience for the reader.

Inner Demons: This goes back to your character arc stuff. These are the things your character needs to get over in order to win at the end of the story. In your setup, you can choose to show us what the character is afraid of and why, or you can save the why for later. You can present us someone who’s so distrustful of others that he’s never going be able to be the kind of team player your characters need to achieve the story goal. You can show us someone who is so beaten down by past failures that they can’t even conceive of trying again. Lots of different kinds of demons to slay out there.

Stakes: FPP’s Happen. Should be a bumper sticker. When yours happens, what’s at stake for the character? She must move forward. Why? What will happen if she doesn’t? What will she gain if she succeeds in gaining the story goal? Of course, she’s reluctant to go forward. Why? What will she lose if she tries and fails? Set it up and show us, so you don’t have to tell us.

Other Characters: Since these are notes you’ll be using to develop your part 1 scenes, it’s a good idea to list all the players you need to introduce, so that you can start thinking about at least giving them a mention or a walk-on in your setup.

FPP: If you don’t have some kind of an idea of how your First Plot Point happens by now, you really should. This is the most important moment of your story. The moment that makes it a story. If you’ve got no idea how it happens, make figuring that out a priority.

You might have introduced your villainous character somewhere in your setup. At the FPP, something else is revealed about him. He’s not just the mean, he’s evil. He’s not just greedy, he’s a demon (literally). He doesn’t just casually hate your main character, he actually has a plan in place to destroy her.  What new thing about the antagonistic force are you going to show the reader through the FPP?

There are a lot of questions to think through here, but that’s what makes Part 1 the easiest chunk to put together. By the time you get all of this stuff answered, it pretty much builds itself. Good luck with it.

Tomorrow, we’ll be on to fleshing out the first half of the middle.

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Filed under Blueprint, goals, tips, what not to do, writing

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