If you’re like me, you have some solid ideas for the beginning and ending of your story, but the middle is a little bit mushy. I’ve found that there’s nothing like a little story architecture to help you set up some intermediate supports and start getting inspired. (If you’d like to see how we got to this point of story development, click here for part 1 of the series.)
Looking at my Blueprint, I can see that this pretty much all comes out of what I learned from author, Larry Brooks. If you haven’t checked out his Story Structure series, bought the ebook, and subscribed to his blog, let me just suggest those steps again. I don’t get anything for mentioning it, Larry doesn’t even know who I am. I just recommend this because it made a huge difference for me in terms of how I work and my ability to finish things. Also, if you don’t know what these terms mean, you might want to read for that, or at least check back to part 5 of this series.
Part 2 starts in the aftermath of the FPP (first plot point) and ends with the MP (midpoint). Halfway between those two points is PP1 (pinch point one). So here’s what we’ve got:
Step 10: Fleshing out part 2
- How does the hero react to the FPP event?
- How does the heroine react to the FPP event?
- What are the characters’ new goals?
- What is their retreat and regrouping?
- What is their plan to take action and how is it doomed?
- What is Pinch Point 1? How does the antagonist force take center stage in this scene of Part 2?
- How are the main characters affected by PP1?
- How will you move into the Midpoint scene or sequence?
Part 2a might come together fairly quickly for you, once you get these questions answered. Something big happened at the FPP, something so big that it forced your characters into the story world. And because of the stakes you set up in part 1, there’s no going back for these guys. So now what do they do?
Well, first they react to what just happened, because, in some way and to some extent, it was life-altering. So how do your main characters react to the FPP event? Do they pack everything up and leave on their quest? Do they go into hiding? Do they turn to someone for help? Do they do something really stupid? Do they seek out a guru to teach them karate or some other skill that will help them defeat the antagonistic force?
Sometimes, this part of the story is about the protagonist gathering forces. That could mean seeking out a mentor to learn a new skill, going on a quest for an important magical item, finding and assembling a team and possibly training them…
At the FPP, your antagonistic force was really revealed. It shook up your protag’s life. Now she’s got to pull it together, so she pulls back from the situation to think a bit. Write out whatever you can think of about this process of reacting, retreating, and regrouping.
Your protagonist, being a proactive character, then comes up with some sort of plan. Whatever it is, that alone isn’t going to do it. She just doesn’t know enough yet, doesn’t have the experience, doesn’t have what it takes. Because really, if she did, this story would be way short. So where the flaw? How do you see this failing?
Now get ready to put the smackdown on your protag, but here comes PP1. The antagonistic force shows itself once again. Even if your heroine has retreated to the mountains to learn kung fu and recruit ninjas, the reader will still benefit from being reminded how badass the antagonist is, and so will your characters. Be afraid. Be very afraid. We always admire people who are afraid, with reason, and move forward anyway. So right in the middle of part 2, plan how to remind us of your antagonistic force and highlight the weakness of your protagonist.
What does this do to your protag and her team (if she has one)? She might have to do some damage control to keep people from leaving. She might have to get a new idea or new direction. She might have to find her way back from the alternate dimension to which the antagonist flicked her like lint off his robe.
The second half of part 2 is building the sequence of events that will lead to your midpoint. At the MP, something is learned or revealed that changes everything. Maybe it just changes it for reader, or maybe everyone’s in on it. But whatever it is, it puts this whole situation in a different light. The MP brings in the element that turns your protag from a Wanderer into a Warrior. Up until the midpoint, she’s probably been governed more by the avoidance of consequences than anything else. What happens at your midpoint that makes her go, Oh, honey, it’s on now.
Figure out what that is, how to show it, and the sequence of events and scenes that will get you there, and part 2 will complete itself. (Just add writing.)
Tomorrow we’re on to part 3, the second half of the middle. Hope you’ll join me.